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## What Will You Learn?
* What are software design patterns?
* What are the use cases for software design patterns?
* What are common types of software design patterns?
* What are software design anti-patterns and how to avoid them?
* How do I choose the right software design pattern?
* Where can I learn more about software design patterns?
## The Basics
Ever stared at a complex coding problem and wished you had a proven solution? That's exactly what software design patterns give you. I've learned that design patterns accelerate software development by providing reusable solutions to common problems.
Think of design patterns as the building blocks of software architecture. They consider languages and frameworks as components, helping you solve problems across many different technologies.
Each design pattern follows a three-part rule that connects a specific context, problem, and solution. It's essentially a proven answer to a recurring problem within a particular situation.
```mermaid
graph LR
A[Three Part Rule] --> B[Context]
A --> C[Problem]
A --> D[Solution]
```
The best patterns define the consequences of using them and work across many languages and frameworks.
Here's the key insight: software design patterns are a map, not a prescription. They help you understand the why and how within your context, but they don't tell you when to apply them.
**Warning**: Patterns used in the wrong context at the wrong time become anti-patterns. Identifying and eliminating these is one of your primary responsibilities as a software developer.
### Primary Use Cases
* Save time by reusing proven solutions.
* Quickly communicate complex ideas to your team.
* Solve recurring problems without reinventing the wheel.
### Less Suitable Use Cases
* Simple, one-off scripts that don't need maintainability.
* Prototypes or proof-of-concepts where speed matters more than structure.
* When you're still learning the basics of programming—patterns add unnecessary complexity.
* Over-engineering simple problems that could be solved with basic functions.
* When team members aren't familiar with the patterns you're using.
### When Should You Use Software Design Patterns?
When you face a complex problem, reach for a design pattern. They save both time and sanity. These are proven solutions to problems that developers encounter repeatedly.
## Understanding Purpose
I've found that understanding a design pattern's purpose first is the most effective approach. Its purpose should clearly reflect what it does in your system.
## Types of Design Patterns
There are three main categories of design patterns: creational, structural, and behavioral.
```mermaid
graph LR
A[Types of Design Patterns] --> B[Creational]
A --> C[Structural]
A --> D[Behavioral]
```
### Creational Patterns
[Creational design patterns] manage object creation. Basic object creation can lead to design problems, so these patterns control how objects are created.
Take the [builder pattern] as an example. It separates the construction of a complex object from its representation.
Imagine you're building a travel itinerary. You need a car, a hotel, a flight, and more. The builder pattern lets you acquire each component with different workflows while keeping the construction process clean.
```mermaid
sequenceDiagram
participant Itinerary
participant Car
participant Hotel
participant Flight
participant Itinerary
Note over Itinerary: Builder
Itinerary->>Car: Add Car Workflow
Itinerary->>Hotel: Add Hotel Workflow
Itinerary->>Flight: Add Flight Workflow
Itinerary->>Itinerary: Build Itinerary
```
### Structural Patterns
[Structural design patterns] ease design complexity by identifying simple ways to handle entity relationships.
The [module pattern] is the most common structural pattern you'll encounter. It's a fundamental concept in many languages. In [Python], any .py file is a module. In [Terraform], each .tf file is a module.
A module is self-contained and runs independently of other code.
```mermaid
graph LR
A[Parent Module] --> B[Child Module 1]
A --> C[Child Module 2]
A --> D[Child Module 3]
```
### Behavioral Patterns
[Behavioral design patterns] identify common communication patterns between objects. These patterns increase flexibility in how components interact.
The [strategy pattern] is a perfect example. It adjusts data type behaviors dynamically.
Picture your program accepting multiple payment types. When someone pays with PayPal, your strategy differs from American Express. The strategy pattern handles these different payment methods cleanly.
```mermaid
classDiagram
class Context {
operation()
}
Context -- Strategy : Use payment Strategy
class Strategy {
execute()
}
class ConcreteStrategyA {
execute()
}
class ConcreteStrategyB {
execute()
}
class ConcreteStrategyC {
execute()
}
Strategy <|-- ConcreteStrategyA : Use PayPal
Strategy <|-- ConcreteStrategyB : Use American Express
Strategy <|-- ConcreteStrategyC : Use Bitcoin
```
The strategy pattern makes adding new payment types much simpler, each with their own specific concerns.
## Anti-Patterns: What to Avoid
While design patterns solve problems, [anti-patterns] create them. These bad practices seem helpful at first but lead to technical debt, bugs, and bloated codebases. They often emerge from rushed development, lack of planning, or misapplied best practices.
### Common Anti-Patterns
**Spaghetti Code** — When functions call functions across multiple places with no clear structure or modularity. The code becomes tangled and hard to maintain.
**God Object** — A single class that hoards too much logic: business rules, data manipulation, UI behavior, and database access. It violates the single responsibility principle and creates tightly coupled messes.
**Copy-Paste Programming** — Duplicating code blocks across files instead of creating reusable functions. This creates maintenance nightmares and guarantees inconsistency.
**Golden Hammer** — Using the same solution for every problem, regardless of whether it fits. Every problem looks like a nail when you only have a hammer.
**Premature Optimization** — Optimizing code before identifying actual performance bottlenecks. This often makes code more complex without meaningful benefits.
### Why Anti-Patterns Matter
Anti-patterns break maintainability and team morale. They make your software harder to scale, debug, and maintain. What starts as an innocent shortcut can mutate into a full-blown algorithmic monster.
The key is catching these issues early through code reviews, architectural consistency, and following proven guidelines like the SOLID principles. Smart teams don't wait for disasters, they identify code smells during development and refactor before problems compound.
## How to Choose the Right Pattern
*Choosing an appropriate design pattern is a crucial design decision.*
Follow these steps to simplify your design pattern selection:
1. Thoroughly read its description to form an overview.
2. Identify the design problem it solves.
3. Learn what principles it follows.
4. Study how it relates to other patterns.
5. Identify code change needs and how it applies to your situation.
## Conclusion
While software design patterns aid with design choices, be judicious with their use.
*Follow this checklist to validate your pattern usage:*
1. Is the pattern appropriate for your context?
2. Does the problem it solves repeat across space and time?
3. Does the pattern solve your problems, or does it introduce new problems?
Software design patterns pack a serious punch. With power comes great responsibility, so strive to understand a pattern before using it.
*Best of luck on your endless journey with software design patterns!*
## Learn Software Design Patterns - Beyond the Basics
* **Videos**
* [Advanced Design Patterns: Design Principles] — LinkedIn
* [Clean Code Applied (Clean Coders Video Series): Building a Java Web Application with Software Craftsmanship] — O'Reilly
* [Design Patterns Overview] — Pluralsight
* [Modeling and Schema Design Patterns for Document Databases] — Pluralsight
* **Books**
* [Mastering Python Design Patterns: A guide to creating smart, efficient, and reusable software, 2nd Edition] — Amazon
* [Design Patterns: Elements of Reusable Object-Oriented Software] — Amazon
* [Microservices Patterns: With examples in Java] — Amazon
* [Head First Design Patterns, 2nd Edition] — O'Reilly
* [Software Architecture Design Patterns in Java] — O'Reilly
## Related Content
* [The 7 Most Important Software Design Patterns]
* [Design Patterns – Revisiting Gang of Four]
* [Keep it Simple with the Strategy Design Pattern]
* [Important Java Design Patterns You Need to Know About]
* [The Catalog of Design Patterns]
* [Design Patterns in C# With Real-Time Examples]
* [Design Patterns: Who gives a 💩?]
[Head First Design Patterns, 2nd Edition]: https://learning.oreilly.com/library/view/head-first-design/9781492077992/
[creational design patterns]: https://en.wikipedia.org/wiki/Creational_pattern
[builder pattern]: https://en.wikipedia.org/wiki/Builder_pattern
[structural design patterns]: https://en.wikipedia.org/wiki/Software_design_pattern#Structural_patterns
[module pattern]: https://en.wikipedia.org/wiki/Module_pattern
[python]: /blog/2020/05/26/learn-python/
[terraform]: /blog/2020/05/03/learn-terraform/
[behavioral design patterns]: https://en.wikipedia.org/wiki/Behavioral_pattern
[strategy pattern]: https://en.wikipedia.org/wiki/Strategy_pattern
[advanced design patterns: design principles]: https://www.linkedin.com/learning/advanced-design-patterns-design-principles
[Clean Code Applied (Clean Coders Video Series): Building a Java Web Application with Software Craftsmanship]: https://learning.oreilly.com/videos/clean-code-applied/9780134843810
[design patterns overview]: https://www.pluralsight.com/courses/design-patterns-overview
[modeling and schema design patterns for document databases]: https://www.pluralsight.com/courses/modeling-schema-design-patterns-document-databases
[mastering python design patterns: a guide to creating smart, efficient, and reusable software, 2nd edition]: https://www.amazon.com/Mastering-Python-Design-Patterns-efficient-ebook/dp/B07FNXNXY7/ref=sr_1_4?dchild=1&keywords=Python+Design+Patterns&sr=8-4
[design patterns: elements of reusable object-oriented software]: https://www.amazon.com/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612/ref=sr_1_3?dchild=1&keywords=software+design+patterns&sr=8-3
[microservices patterns: with examples in java]: https://www.amazon.com/Microservices-Patterns-examples-Chris-Richardson/dp/1617294543/ref=sr_1_5?dchild=1&keywords=software+design+patterns&s=books&sr=1-5
[Software Architecture Design Patterns in Java]: https://learning.oreilly.com/library/view/software-architecture-design/9780203496213/
[the 7 most important software design patterns]: https://medium.com/educative/the-7-most-important-software-design-patterns-d60e546afb0e
[design patterns – revisiting gang of four]: https://madhuraoakblog.wordpress.com/2017/03/01/design-patterns-revisiting-gang-of-four/
[keep it simple with the strategy design pattern]: https://blog.bitsrc.io/keep-it-simple-with-the-strategy-design-pattern-c36a14c985e9
[important java design patterns you need to know about]: https://www.edureka.co/blog/java-design-patterns/
[the catalog of design patterns]: https://refactoring.guru/design-patterns/catalog
[design patterns in c# with real-time examples]: https://dotnettutorials.net/course/dot-net-design-patterns/
[design patterns: who gives a 💩?]: https://codeopinion.com/design-patterns-who-gives-a/
[Top 5 Software Anti Patterns to Avoid for Better Development Outcomes]: https://www.bairesdev.com/blog/software-anti-patterns/
[anti-patterns]: https://www.bairesdev.com/blog/software-anti-patterns/