What Will You Learn?
- What are 3D graphics?
- What are the use cases for 3D graphics?
- What are the basics of 3D graphics?
- Where can I learn more about 3D graphics?
The Basics
Learn 3D Graphics fundamentals, then progress to more complex studies.
The idea of 3D graphics has been around since 1961 and has significantly evolved. I’ll walk you through the basics of 3D graphics development.
Primary Use Cases
- Video games and movies
- Planning real-world architecture
- Interactive software experiences
- Modeling reality
- Learning
My primary use case is building interactive software experiences. The following content is tailored with that in mind, but will stay abstract enough to help you learn fundamental concepts.
Modeling
3D graphic development starts with modeling your 3D objects. We must define the constraints. We must define the purpose of our 3D model.
Geometry
Geometry is the components of a 3D object.
Vertex
A Vertex is a single point in space typically represented by x,y, and z coordinates.
Vertices
The Vertices are a collection of vertex values that define a 3D object’s points.
Edge
The Edge is a line between two vertices.
Faces
The Faces are a closed set of edges.
Surface Normal
UV Point & UV Space
UV Mapping is mapping a 2D image to a 3D model.
Unwrap
Meshes
Meshes are a common way of modeling 3D objects. Meshes are typically made up of triangles so the shapes can fit into a plane.
A mesh is a collection of vertices, edges, and faces that define the shape of a 3D object.
- A vertex is a single point.
- An edge is a straight line segment that connects two vertices.
- A face is a flat surface enclosed by edges.
Geometric Modeling
We should input little data to render a large amount of data.
Rendering
You’ll want to define constraints and requirements when moving to the rendering process. Do you need an extremely detailed scene? Is a lower resolution required for quick rendering?
Lighting in your renders adds depth to your objects. Without illumination, your objects will look flat and lifeless, and with illumination, your objects will look realistic.
Graphic Pipelines
Graphic pipelines start with vertices and end with pixels. It is a conceptual model that defines how to render a 3D scene on a 2D screen.
Learn 3D Graphics - Beyond the Basics
Videos
- CG101: General 3D Terminology - Pluralsight
- Blender Fundamentals - Pluralsight
- Your First Day in Blender - Pluralsight
- Introduction to Materials in Blender - Pluralsight
- Introduction to Modeling in Blender - Pluralsight
- Introduction to Animation in Blender - Pluralsight
Books
Articles
- The Whirlwind Introduction to Computer Graphics Page - Mike Bailey, OSU Computer Science Teacher
- Pixar in a Box - Khan Academy
Related Tools
- Blender - An open-source 3D creation suite
- Babylon.js - A nodejs module meant to simplify 3D graphics development
- Babylon.js Playground - Experiment with rendering 3D scenes with the Babylon.js library
- Khronos WebGL Rendering - Debug WebGL problems
- WebGLDeveloperTools - Scripts you can use to debug in JavaScript
Related Content
Other Learning
- How Do I Learn Effectively?
- Learn 3D Graphics
- Learn Amazon Athena
- Learn Asymptotic Notations
- Learn AWS Amplify
- Learn Color Theory
- Learn Data Visualization
- Learn Design Systems
- Learn ECS
- Learn GitHub
- Learn How To Prioritize
- Learn Java
- Learn Java Coding Challenges
- Learn JavaScript
- Learn jq
- Learn Kubernetes
- Learn Python
- Learn Rendanheyi
- Learn SignalFx
- Learn Software Architecture
- Learn Software Design Patterns
- Learn Structurizr
- Learn systemd
- Learn Terraform