Introduction
Why do some teams deliver working software consistently while others struggle with late projects and missed requirements? The difference lies in understanding the fundamentals of agile software development.
Agile development emphasizes iterative work, collaboration, and adapting to change, creating a feedback loop: deliver small, learn, then adjust to avoid investing in the wrong thing.
Most developers know about agile, but many teams hold meetings without gaining benefits. This article covers fundamentals—the key components and trade-offs of adoption.
Scope: This article explains why agile works, the feedback loop behind it, and the trade-offs of adopting it. It is not a checklist or an adoption guide.
Why agile software development fundamentals matter:
- Deliver value faster: Ship in small increments instead of waiting for one big release.
- Respond to change: Adapt to changing requirements in real projects.
- Reduce coordination failures: Identify misunderstandings earlier to fix them at a lower cost.
- Protect quality: Catch problems earlier through tight feedback and integration.
Mastering agile fundamentals shifts you from following processes to understanding why they work.
This article uses a simple mental model you can reuse:
- Plan: Choose a small slice of value you can finish.
- Build: Produce working software, not partial work.
- Feedback: Put the result in front of reality (users, stakeholders, production).
- Adapt: Update priorities and design based on what you learned.

Type: Explanation (understanding-oriented).
Primary audience: all levels - developers and team leads learning agile principles and practices
Prerequisites & Audience
Prerequisites: You should be familiar with basic software development concepts and working on a team. Familiarity with software development fundamentals helps but isn’t required. No prior agile experience is needed.
Primary audience: Beginner to intermediate developers, including team leads and project managers, seeking a stronger foundation in agile software development.
Jump to: What is Agile? • The Agile Manifesto • Iterative Development • Collaboration • Responding to Change • Common Frameworks • Case Study • Common Mistakes • Misconceptions • Building Teams • Modern Delivery • Limitations • Glossary
Beginner Path: If you’re brand new to agile, read Sections 1–3 and the Case Study (Section 7), then jump to Common Mistakes (Section 8). Come back later for frameworks, collaboration, and advanced topics.
Escape routes: If you need a refresher on iterative development and collaboration, read Sections 3 and 4, then skip to Section 8: Common Agile Mistakes.
TL;DR - Agile Software Development Fundamentals in One Pass
The core workflow: Plan → Build → Feedback → Adapt. Remember this as the PBFA cycle:
- P (Plan): Break work into small iterations that deliver value.
- B (Build): Create working software incrementally, not all at once.
- F (Feedback): Gather input from users and stakeholders continuously.
- A (Adapt): Use feedback to adjust plans and improve processes.
*(break work into chunks)*"] --> B["**Build** Incrementally
*(working software)*"] B --> C["Gather **Feedback**
*(users and stakeholders)*"] C --> D["**Adapt** and Improve
*(adjust based on feedback)*"] D --> A style A fill:#e1f5fe style B fill:#f3e5f5 style C fill:#e8f5e8 style D fill:#fff3e0
Learning Outcomes
By the end of this article, you will be able to:
- Explain why agile uses short iterations over long releases and when iterative development suits your project.
- Explain why continuous feedback is vital and how it helps shape software to meet real user needs.
- Explain why the four Agile Manifesto values work together and when to prioritize flexibility over rigid plans.
- Explain why collaboration practices reduce failures and when face-to-face communication adds the most value.
- Explain how responding to change impacts project results and when to accept or defer change requests.
- Explain how popular agile frameworks work and when to use Scrum, Kanban, or XP.
Section 1: What is Agile Software Development?
Agile software development emphasizes delivering functional software quickly in short cycles, collaborating with stakeholders, and adapting to change.
Think of agile development as building a house room by room: finish the kitchen first, move in, gather feedback, then design bedrooms based on what you’ve learned. Each room provides value and insights before proceeding. Traditional development, however, constructs the whole house before use.
The Core Problem Agile Solves
Traditional software development follows a linear process: gather all requirements, design the entire system, build everything, then test and release. This approach assumes requirements won’t change and you can predict everything upfront.
Requirements constantly change as users find new needs, priorities shift, and constraints emerge. By the time you build your plan, it may no longer solve the current problem.
Agile embraces change by working in short cycles that let teams quickly adjust direction.
How Agile Development Works
Agile development works through four core practices:
Short iterations: Work occurs in time-boxed periods of one to four weeks, with each iteration delivering functioning software, not just documentation or partial code.
Continuous feedback: Teams gather user and stakeholder feedback during development to guide each iteration, not at the end.
Collaborative planning: Rather than one person making a detailed plan upfront, the team collaborates regularly and adjusts plans as they learn.
Incremental delivery: Software releases in small, valuable increments, each building on the last and gradually adding new capabilities.
These practices work together: short iterations enable continuous feedback, which informs collaborative planning and guides incremental delivery. The cycle repeats, maintaining alignment between the project and needs.
Why Agile Development Matters
Agile development matters because it aligns with the actual practice of software development. Requirements change, priorities shift, and new info emerges. Teams that can’t adapt struggle to deliver value.
Agile boosts team morale by providing quick, visible results, motivating continued effort.
Quality improves with continuous testing and feedback that catches problems early, when they’re cheaper to fix. Small iterations help identify issues and prevent future errors.
Trade-offs and Limitations
Agile development isn’t perfect; it needs discipline and commitment. Teams must resist skipping feedback or extending iterations near deadlines to prevent chaos.
Agile is ideal for requirements that are uncertain or changing. Traditional methods might suit fixed, well-understood projects.
Agile requires active stakeholder participation; without regular feedback, it loses its primary advantage. Some organizations struggle with this cultural shift.
When Agile Isn’t the Right Choice
Agile isn’t always best. Projects with fixed requirements, strict regulations, or limited stakeholder participation tend to prefer traditional methods.
Understanding your context is key. Agile principles still apply, but may be implemented differently or combined with other approaches.
Quick Check: What is Agile Software Development?
Before moving on, test your understanding:
- Can you explain why short iterations are more valuable than long release cycles?
- How does continuous feedback influence software development outcomes?
- Can you identify when agile isn’t suitable for a project?
Answer guidance: Ideal result: Explain that short iterations enable faster learning and course correction. Continuous feedback keeps the team aligned with real needs. Agile is most effective when requirements are uncertain or continuously changing.
If these concepts are unclear, reread the feedback loop section and the section on how iterations enable adjustments.
Section 2: The Agile Manifesto
The Agile Manifesto is a set of values and principles guiding agile software development, helping decision-making when frameworks and practices conflict.
The Four Values
The Agile Manifesto states four values:
Individuals and interactions over processes and tools: People matter more than processes. Great teams with simple processes outperform mediocre teams with complex processes.
Working software over comprehensive documentation: Software that works is more valuable than perfect documentation. Documentation has value, but it shouldn’t block progress.
Customer collaboration over contract negotiation: Work with customers to solve problems, don’t just follow a contract. Contracts are necessary, but collaboration creates better outcomes.
Responding to change over following a plan: Plans are useful, but change is inevitable. Adapting to change creates more value than sticking to outdated plans.
The phrase “over” doesn’t mean “instead of.” It means “value more highly.” You still need processes, documentation, contracts, and plans. Agile just prioritizes the items on the left when you must choose.
The Twelve Principles
The Agile Manifesto includes twelve principles that expand on these values:
- Satisfy customers through early and continuous delivery of valuable software.
- Welcome changing requirements, even late in development.
- Deliver working software frequently, from a couple of weeks to a couple of months.
- Business people and developers must work together daily throughout the project.
- Build projects around motivated individuals and give them the support they need.
- Face-to-face conversation is the most efficient method of conveying information.
- Working software is the primary measure of progress.
- Agile processes promote sustainable development at a constant pace.
- Continuous attention to technical excellence enhances agility.
- Simplicity is essential.
- Self-organizing teams produce the best architectures, requirements, and designs.
- Teams reflect on how to become more effective and adjust accordingly.
These principles guide decision-making. When choosing between options, ask which better aligns with these principles.
Why the Manifesto Matters
The Agile Manifesto offers a shared foundation. When teams disagree on practices, they can refer to these values to find common ground.
The manifesto prevents agile from becoming dogmatic, focusing on embodying values and principles rather than specific practices, and on adaptability to your context.
Common Misunderstandings
Some teams treat the manifesto as a checklist, focusing on words without grasping underlying values, leading to cargo cult agile, where teams perform tasks without benefits.
Other teams ignore the manifesto, calling anything “agile” if it involves short iterations or daily meetings. Without the values and principles, you’re not doing agile; you’re just doing short waterfall.
The manifesto guides decisions, not judging teams’ agile correctness.
Quick Check: The Agile Manifesto
Before moving on, test your understanding:
- Can you explain the four values in your own words?
- Can you identify which of the twelve principles are most relevant to your work?
- Can you use the manifesto to resolve a disagreement about agile practices?
Answer guidance: Ideal result: The manifesto values people over processes, working software over documentation, collaboration over contracts, and responding to change over following plans. The principles guide decision-making.
If values or principles seem abstract, review your projects for real examples of these trade-offs.
Section 3: Iterative Development
Iterative development involves building software in repeated cycles, with each cycle producing working software that improves on the previous version.
Think of iterative development as writing a book: draft, get feedback, revise, repeat. Each iteration improves the book.
How Iterative Development Works
Iterative development follows a simple pattern:
Plan the iteration: Decide what to build this cycle, focusing on the most valuable features to complete within the available time.
Build the features: Create usable software, not just prototypes or partials, even if limited.
Test and integrate: Verify the software works and integrates properly; fix issues before proceeding.
Review and adapt: Show the software to users and stakeholders, gather feedback, and use insights to plan the next iteration.
This cycle repeats, with each iteration building on the last to add new capabilities or improvements.
Why Iterations Matter
Iterations offer multiple chances to get things right. Building everything at once and being wrong wastes months. Iterations help identify problems early and adapt quickly.
Iterations offer regular wins, keeping teams motivated with frequent progress. Long projects without visible results demoralize teams.
Short iterations force prioritization, requiring selection of what matters most since everything can’t be built in two weeks. This improves software by focusing on high-value features.
Iteration Length
Common iteration lengths range from one to four weeks. Shorter iterations offer faster feedback but need more planning and review. Longer iterations enable bigger features but slow feedback.
Choose iteration length based on your context. Teams new to agile often start with two-week iterations. As they improve, they might shorten to 1 week or extend to 3 or 4 weeks for larger features.
Consistency is key. Regular rhythm enables teams to plan and stakeholders to anticipate updates.
What Goes Into an Iteration
Each iteration should include:
User-visible features: Provide usable software, even if limited. Avoid building infrastructure or internal tools unless they enable user features.
Testing: Verify the software with automated, manual, and user acceptance tests.
Documentation: Update documentation to include new features, keeping it minimal and accurate.
Integration: Ensure new code integrates with existing systems and fix issues early.
Avoid carrying unfinished work. If it isn’t done, it doesn’t count. This discipline prevents false progress when nothing works.
Common Iteration Mistakes
Teams make several common mistakes with iterations:
Extending iterations: When work isn’t finished, teams extend iterations rather than reducing scope, breaking rhythm, and delaying feedback.
Building partial features: Teams develop parts of a feature over multiple iterations, with nothing usable until the feature is complete. Each iteration should deliver working software.
Skipping feedback: Teams develop features but delay showing them to users; feedback guides iterations.
Ignoring technical debt: Teams focus solely on features, amassing technical debt that impedes future progress. Balance feature work with maintenance.
Avoid mistakes by maintaining discipline. Short, consistent iterations with working software and regular feedback deliver agile benefits.
Quick Check: Iterative Development
Before moving on, test your understanding:
- Why should each iteration produce working software?
- Can you identify suitable work for a single iteration?
- Can you describe common iteration mistakes and how to avoid them?
Answer guidance: Ideal result: Working software in each iteration opens up feedback. Iterations should be time-boxed and deliver usable features, not partial ones.
If iteration planning is unclear, focus on finishing small, workable increments for user evaluation.
Section 4: Collaboration and Communication
Agile development stresses collaboration and communication since software is created by people working together. Good processes can’t fix poor communication.
Think of collaboration like a band. Musicians play their parts, listen, and adjust as needed, similar to software teams.
Why Collaboration Matters
Software development relies on collaboration among developers, designers, product managers, users, and stakeholders. Miscommunication leads to rework, missed requirements, and frustration.
Agile creates regular communication through daily standups, iteration planning, and retrospectives.
Collaboration enhances decision quality by allowing team members to share knowledge and perspectives, leading to better choices than individuals working alone.
Daily Communication Practices
Agile teams use communication patterns not for ceremony but to reduce information lag, enabling the team to steer work before small misunderstandings cause costly rework.
Daily standups: A daily sync where the team shares changes, next steps, and blocks. When effective, it’s a quick feedback loop for coordination; when not, it becomes a manager’s status meeting.
Pair programming: Two developers collaborate at one computer; one codes, the other reviews and plans. This spreads knowledge and boosts quality.
Mob programming: The team collaborates on one problem to improve understanding and future maintenance.
Informal communication: Low-friction questions and quick clarifications keep shared context fresh between meetings.
Different teams choose various mixes, but all agile teams need to maintain shared understanding.
Cross-Functional Collaboration
Agile teams include people with diverse skills: developers, designers, testers, and product managers. These roles must collaborate effectively.
Shared understanding: Everyone should understand the problem, not just their part. Regular discussions build this understanding.
Early involvement: Involve all roles from the start. Collaborate throughout instead of designing first, then handing to developers and testers.
Respect for expertise: Each role offers valuable expertise: designers on user experience, testers on quality, and product managers on business value.
Common goals: Focus on delivering value to users over completing tasks. This shared goal helps resolve conflicts.
Communication with Stakeholders
Stakeholders include users, business owners, executives, and anyone affected by the software. Agile teams communicate with them regularly.
Regular demos: Show working software often, not just at the end, to let stakeholders see progress and give feedback early.
Transparent planning: Share plans and progress openly so stakeholders understand what’s coming and can adjust expectations.
Accessible language: Explain technical decisions clearly to stakeholders, avoiding jargon to prevent misunderstandings.
Honest communication: Share problems and challenges, not just successes, so stakeholders understand the situation and can help.
Remote Collaboration
Many teams work remotely, which requires extra attention to communication:
Higher-bandwidth communication: Remote work reduces ambient context, leading teams to use higher-bandwidth conversations like video, which carry more signal than audio alone.
Shared tools: Planning, documentation, and code review require shared artifacts accessible to all.
More explicit coordination: Teams make decisions and next steps more explicit because what feels obvious in person can be ambiguous remotely.
Human connection: Remote work can feel isolating, but teams that intentionally connect collaborate better under stress.
Time zone awareness: Respect different time zones when scheduling meetings and responses.
Common Collaboration Mistakes
Teams make several common mistakes:
Meetings without purpose: Standups and planning meetings that don’t enhance decisions or coordination are unnecessary overhead.
Siloed work: Team members work independently, causing integration issues and knowledge gaps.
Avoiding conflict: Teams avoid tough talks, causing issues to fester and later appear as rework or resentment.
One-way communication: Managers or leads communicate to the team but don’t listen. Communication must flow both ways.
Assuming understanding: Teams assume shared context but later realize they were solving different problems.
Collaboration is essential for short iterations and feedback, not just a ‘soft skill’.
Section 5: Responding to Change
Agile development emphasizes responding to change as requirements and priorities evolve, and teams that can’t adapt deliver software that doesn’t meet current needs.
Think of responding to change as navigating a river. You can’t control the current but can adjust your course. Fighting it exhausts you; working with it gets you downstream faster.
Why Change Happens
Change happens for many reasons:
Learning: As you build software, you learn more about the problem and solution, revealing better approaches.
Market shifts: Business priorities shift with market, competition, or opportunities. Software must adapt to stay relevant.
User feedback: Real users’ feedback updates your understanding of their needs. It is valuable, not a problem.
Technical discoveries: You might find technical constraints or opportunities that alter implementation approaches.
Stakeholder evolution: Stakeholders’ understanding and priorities evolve with working software and market conditions.
Change isn’t failure; it’s a sign of learning and adapting. Teams embracing change deliver better software.
How Agile Teams Respond to Change
Agile teams respond to change through several practices:
Short iterations: Frequent planning cycles let teams quickly adjust direction, avoiding months-long delays.
Prioritization: Teams reprioritize work as understanding evolves; what was crucial last month may no longer be so.
Flexible architecture: Software is designed to accommodate change, while tightly coupled systems resist it. Loosely coupled systems adapt easily.
Continuous feedback: Regular feedback from users and stakeholders catches needed changes early, making them easier to implement.
Retrospectives: Teams reflect on what’s working and adapt processes accordingly.
These practices work together: short iterations enable reprioritization, flexible architecture supports change, continuous feedback identifies needed changes, and retrospectives enhance the team’s responsiveness.
Change Management
Responding to change doesn’t mean accepting every request immediately. Teams need processes for managing change:
Evaluate impact: Assess how changes impact work, timeline, and architecture; not all are worthwhile.
Prioritize changes: Compare requested changes to current priorities; some are more valuable than planned work.
Communicate trade-offs: Explain to stakeholders how changes affect other work to help them make informed decisions.
Maintain quality: Don’t sacrifice quality for rapid change; skipping testing or cutting corners quickly builds technical debt.
Document decisions: Record why you made changes and what you learned. This aids future decision-making.
When Not to Change
Not every change request should be accepted. Some changes are:
Low value: The change lacks enough value to justify the effort or disruption.
Poorly understood: The problem isn’t clear enough; gather more information.
Architecturally risky: The change needs major rework, risking technical debt.
Out of scope: The change is outside the project’s goals and would distract from more important work.
Teams need to balance flexibility and focus; too much change causes chaos, too little leads to irrelevant software.
Change and Planning
Some teams think change renders planning pointless, but this misunderstands its purpose.
Planning isn’t about perfect prediction but aligning the team around current understanding and priorities. As understanding evolves, plans should too.
Agile planning happens at multiple levels:
Long-term vision: High-level goals and direction that stay stable.
Release planning: Features and capabilities for upcoming months, updated regularly.
Iteration planning: Specific work for the next one to four weeks, detailed and committed.
Daily planning: Tasks for today, based on yesterday’s progress and today’s priorities.
Each level provides value and adapts to change at its own pace. Long-term vision changes slowly, while daily planning changes constantly.
Common Change Mistakes
Teams make several common mistakes:
Resisting all change: Teams view change requests as failures and resist them, leading to software that doesn’t meet current needs.
Accepting all change: Teams accept every change request immediately, causing chaos and hindering progress.
No change process: Teams can’t evaluate or prioritize changes, causing ad-hoc decisions and confusion.
Ignoring technical impact: Teams change without considering technical risks, accumulating debt.
Poor communication: Teams change things without explaining why or the impact, causing confusion and frustration.
Avoid mistakes by establishing clear change management, responding thoughtfully to change.
Quick Check: Responding to Change
Before moving on, test your understanding:
- Why is change normal and expected in software projects?
- How do agile teams evaluate and prioritize change requests?
- Can you identify when to reject a change request?
Answer guidance: Ideal result: Change reflects learning and evolving requirements. Teams need processes to evaluate impact, prioritize changes, and maintain quality while staying flexible.
If change management feels overwhelming, focus on the core idea: flexibility with discipline, not chaos.
Section 6: Common Agile Frameworks
Agile frameworks offer practices and structures for implementing principles. Knowing common frameworks helps in choosing the right one for your context.
Scrum
Scrum, outlined in the Scrum Guide, is the most widely used agile framework, defining roles, events, and artifacts that organize agile work.
Roles:
- Product Owner: Defines, prioritizes work, and represents stakeholders.
- Scrum Master: Facilitates process, removes blockers, and coaches the team.
- Development Team: Builds software, self-organizes to complete work.
Events:
- Sprint: Time-boxed iteration usually lasts two weeks.
- Sprint Planning: Team plans sprint work.
- Daily Scrum: Brief daily sync.
- Sprint Review: Demo working software to stakeholders.
- Sprint Retrospective: Team reflects and improves.
Artifacts:
- Product Backlog: Prioritized list of work.
- Sprint Backlog: Work chosen for this sprint.
- Increment: Working software produced during the sprint.
Scrum offers structure without dictating technical practices. Teams decide how to build software, but Scrum guides when and what to develop.
This role separation works because Product Owners decide what to build and why, while Scrum Masters focus on team processes. Development teams self-organize on how to build. This division prevents overwhelm and adds checks and balances.
Kanban
Kanban visualizes a workflow to spot bottlenecks and boost throughput. Its flexible approach, unlike Scrum, eases incremental adoption.
Core practices:
- Visualize work: A board makes work visible so bottlenecks don’t disappear in people’s minds.
- Limit work in progress: Restrict items per stage.
- Manage flow: Focus on moving work smoothly.
- Make policies explicit: Document work stages.
- Improve collaboratively: Use data to identify and fix problems.
Kanban suits teams doing continuous, unpredictable work, as it’s flexible, needing no iterations or specific roles.
Kanban enhances flow by visualizing work to reveal bottlenecks and limiting WIP to ensure work is completed before starting new tasks. This reduces multitasking and maintains predictable cycle times.
Extreme Programming (XP)
Extreme Programming (XP) emphasizes technical practices for agility, often combined with Scrum or used alone.
Core practices:
- Test-Driven Development (TDD): Tests guide design to testable seams and reveal regressions.
- Pair Programming: Two developers work together.
- Continuous Integration: Frequent integration reduces merge pain and detects breakage early.
- Refactoring: Regular cleanup keeps change cheap as code evolves.
- Simple Design: The simplest solution that works reduces overbuilding and shortens feedback cycles.
- Collective Code Ownership: Anyone can modify any code.
XP emphasizes technical excellence, allowing teams to respond quickly to change. Without solid practices, agility suffers.
XP’s practices foster agility by making change inexpensive. TDD provides safety for refactoring. Continuous integration detects problems in hours, not weeks. Refactoring maintains a flexible codebase. Without these, agile’s “responding to change” is costly and risky.
Lean Software Development
Lean software development applies principles from lean manufacturing to software, focusing on eliminating waste and delivering value efficiently. It is often introduced via Lean Software Development: An Agile Toolkit.
Core principles:
- Eliminate waste: Remove anything that doesn’t add value.
- Amplify learning: Build knowledge through short cycles.
- Decide as late as possible: Delay decisions until you have enough information.
- Deliver as fast as possible: Reduce cycle time to deliver value quickly.
- Empower the team: Give teams authority to make decisions.
- Build integrity in: Ensure quality from the start.
- See the whole: Understand the system as a whole, not just your part.
Lean thinking helps teams focus on what matters and eliminate unnecessary work.
Choosing a Framework
No framework is perfect for every situation. Consider:
Team size: Scrum suits teams of five to nine; Kanban better scales for larger or smaller teams.
Work predictability: Scrum suits two-week planning; Kanban handles unpredictable, ongoing work.
Technical maturity: XP’s technical practices demand discipline. New agile teams can begin with Scrum and gradually incorporate XP practices.
Organizational culture: Some organizations resist Scrum roles and ceremonies; Kanban’s incremental approach may be easier to adopt.
Regulatory requirements: Some contexts need documentation or approval processes outside standard agile frameworks. Adapt frameworks to your constraints.
Many teams combine frameworks, using Scrum for structure and XP for technical excellence, or Kanban for workflow and Scrum events for planning.
The key is understanding your context and choosing helpful practices rather than following a framework dogmatically.
Section 7: Case Study
A mid-size e-commerce company faced long release cycles and missed deadlines. They adopted agile development to improve delivery.
The Problem
The company’s development process followed a traditional approach:
- Product managers authored detailed requirements documents.
- Developers built features in three to six months.
- QA tested everything at the end.
- Releases happened quarterly, often delayed.
This process caused several problems:
- Features took months to reach users.
- Requirements changed during development, causing rework.
- Testing found major issues late, leading to costly fixes.
- Teams felt disconnected from business goals.
The Transition
The company began with a pilot team using Scrum, but not with two-week sprints. The change reduced the time between the decision and potential disagreement with reality.
They established a regular cycle of planning, delivering, and learning, ending each with a demo and retrospective. This prompted the team to ask two key questions: “What did we ship?” and *“What should we change based on lessons learned?”
The Results
After three months, the results were clear:
Faster delivery: Features were released to users biweekly, not quarterly, with feedback guiding the next sprint.
Better quality: Continuous testing caught problems early, reducing bugs in production.
Improved morale: Team members quickly saw their work in users’ hands, with regular wins keeping momentum.
Better alignment: Product Owner collaborated with the team to align features with business needs.
Adaptation: When market conditions changed, the team quickly adjusted priorities in the next sprint.
What Made It Hard (and What It Revealed)
The transition was rough; the problems encountered weren’t edge cases, highlighting why agile needs discipline and buy-in.
Resistance to change: Some team members preferred the old process, not out of stubbornness but risk management. It felt predictable, even if slow.
Stakeholder expectations: Stakeholders expect detailed long-term plans. Agile replaces false certainty with shorter feedback cycles, which can seem like “no plan” until stakeholders observe a few cycles of reliable delivery.
Technical debt: Early momentum can lead to rushed work. Agile reveals debt sooner as teams ship more often, making friction apparent.
Distributed team: Remote collaboration increased misalignment costs, requiring clearer shared artifacts and more deliberate communication than when the team was co-located.
Lessons Learned
Key lessons from this case study:
- Start small with one team before scaling.
- Training and coaching mattered because “agile” is a different set of habits, not a new vocabulary.
- Tools helped, but didn’t further collaboration or discipline alone.
- Resistance provided insight into perceived system risks.
- Working software was a better progress measure than process metrics.
- The framework needed adaptation; otherwise, it would become a cargo cult.
This case study illustrates agile development in practice. The company didn’t achieve perfection but made significant improvements by focusing on fundamentals: short iterations, continuous feedback, and adaptation.
Section 8: Common Agile Mistakes
Teams new to agile often make predictable mistakes. Recognizing these helps avoid them.
Mistake 1: Following Practices Without Understanding Principles
Teams follow Scrum ceremonies or Kanban boards without understanding why they work, going through motions without gaining benefits.
What it looks like:
- Daily standups that fail to improve coordination.
- Sprint planning lacking shared understanding.
- Retrospectives that lack improvements.
What changes it:
- The team needs shared understanding of the Agile Manifesto and principles to ensure practices have a clear “why” behind them.
- Practices should be explainable by the outcomes they enhance, like feedback speed, quality, or alignment, not tradition.
- Working software and feedback are better signals than ceremony attendance.
Mistake 2: Extending Iterations When Work Isn’t Done
Teams extend sprints if they can’t finish, breaking rhythm and delaying feedback.
What it looks like:
- Sprints frequently overrun their time box.
- Work that often carries over between sprints.
- Planning ignores actual velocity.
What changes it:
- The time box stays fixed, scope moves.
- Overcommitment reflects team work estimates, not a reason to extend the iteration.
- “Not done” is a valuable signal. It should enhance planning, not be hidden by extending the calendar.
Mistake 3: Building Partial Features Across Multiple Iterations
Teams build features across multiple sprints, leaving nothing usable until completing the final one. This defeats iteration benefits.
What it looks like:
- Features that span multiple sprints without working software.
- Demos that show incomplete features.
- Users unable to give feedback as nothing works.
What changes it:
- Value should be divided into finishable increments; otherwise, “iteration” is an illusion.
- Starting work is easy; finishingarn. Agile depen is where you leds on completing tasks.
- If something can’t be finished in a cycle, the slice is wrong, not the calendar.
Mistake 4: Skipping Retrospectives or Not Acting on Them
Teams hold retrospectives but don’t act on them, wasting time and frustrating teammates.
What it looks like:
- Same problems discussed in every retrospective.
- No action items or action items that never get done.
- Team members who stop participating because nothing changes.
What changes it:
- A retrospective only matters if it leads to at least one small experiment that the team actually tries.
- Changes must be concrete and owned by someone responsible for follow-through.
- The loop ends when the retrospective assesses if the experiment helped.
Mistake 5: Treating Agile as a Development-Only Process
Teams adopt agile but retain traditional processes for requirements, testing, and deployment, causing friction and reducing benefits.
What it looks like:
- Product managers who write detailed requirements.
- QA teams that test only at the end.
- Deployment processes with lengthy approval cycles.
What changes it:
- Agile is a system. If only developers are “agile,” queues and delays shift elsewhere.
- Testing and integration are part of the feedback loop, not a phase that occurs after “building.”
- Frequent deliveries need lower release costs, making automation essential.
- Stakeholders need a shared model of progress (working increments), or they’ll keep requesting old artifacts.
Mistake 6: Ignoring Technical Practices
Teams focus on process and ceremonies but ignore technical practices like testing, refactoring, and continuous integration, creating technical debt that slows future work.
What it looks like:
- Code that’s difficult to change.
- Long integration cycles.
- Frequent production bugs.
- Slowing velocity over time.
What changes it:
- Technical practices make change affordable; without them, “responding to change” is just hope.
- Refactoring is essential in an iterative model to keep the system adaptable.
- Teams need feedback on technical health, not only feature throughput.
- Tooling helps, but the goal is a shorter, safer path from change to deployed, working software.
Mistake 7: Not Adapting to Context
Teams follow a framework dogmatically without adapting to their context, causing friction and reducing effectiveness.
What it looks like:
- Practices that don’t fit the team’s work.
- Resistance from team members or stakeholders.
- Processes that seem like overhead, not help.
What changes it:
- Context matters: team size, workile, organizational constraints. type, risk prof
- Frameworks are scaffolding, not scripture. They help make feedback faster and improve quality.
- Principles survive despite changing practices.
- Regular evaluation prevents “agile” from becoming purposeless habit.
Mistake 8: Measuring the Wrong Things
Teams focus on process metrics like velocity or story points rather than outcomes such as working software and user value.
What it looks like:
- Focus on increasing velocity, not value.
- Comparing team velocities.
- Optimizing for metrics instead of outcomes.
What changes it:
- “Working software in use” is a stronger outcome signal than a number on a board.
- User and business outcomes guide trade-offs, even if they can’t be measured perfectly.
- Process metrics aid internal improvement but are easily manipulated when used for comparison.
- Metrics are indicators, not goals. The goal is learning and value delivery.
These mistakes aren’t moral failures; they are common feedback loop failures. Naming the failure helps identify the broken part.
Section 9: Misconceptions and When Not to Use
Several misconceptions about agile development cause problems. Understanding them helps you avoid pitfalls.
Misconception 1: Agile Means No Planning
Some believe agile means no planning, but that’s false. Agile teams plan continuously, just differently from traditional teams.
Agile planning occurs at multiple levels, adjusting plans based on feedback rather than sticking to outdated ones, while maintaining long-term vision and release plans.
Misconception 2: Agile Means No Documentation
Agile values working software over extensive documentation, but it still requires documenting architecture, APIs, and decisions. They avoid unnecessary documentation.
The key is documenting what’s needed, when it’s needed, in a useful format. Avoid creating unreadable or quickly outdated documentation.
Misconception 3: Agile Means No Process
Agile isn’t about lack of process but a different approach emphasizing adaptation and collaboration over rigid procedures.
Agile teams have lightweight, adaptable processes for planning, development, testing, and deployment.
Misconception 4: Agile Works for Everything
Agile isn’t always best. Some projects have fixed requirements, strict regulations, or stakeholders unavailable often. Traditional methods may work better for them.
Understand your context and choose fitting practices. Don’t force agile where it doesn’t fit.
Misconception 5: Agile Guarantees Success
Adopting agile doesn’t guarantee success; teams can do it poorly, like traditional development.
Success depends on understanding principles, practicing discipline, and ongoing improvement. Agile offers a framework, but execution is key.
When Not to Use Agile
Agile isn’t appropriate for every situation:
Fixed requirements: Projects with stable, well-understood requirements might benefit from traditional approaches that prioritize efficiency over flexibility.
Regulatory constraints: Some industries have strict documentation and approval processes that don’t fit agile’s iterative style, so you may need to adapt agile to these constraints.
Unavailable stakeholders: Agile depends on active stakeholder feedback; without it, its main advantage is lost.
Large, distributed teams: Agile works best with small, co-located teams; larger or distributed teams need more coordination and may benefit from hybrid approaches.
Crisis situations: When quick results are needed and iteration isn’t possible, agile’s incremental method might be too slow.
Even in these situations, agile principles still apply; they might be implemented differently or combined with other approaches, but their core values stay useful.
Hybrid Approaches
Many teams combine agile with traditional practices:
Agile for development, traditional for requirements: Use agile for building software, but traditional methods for initial requirements.
Agile for features, traditional for infrastructure: Use agile for user-facing features, more planned for infrastructure.
Agile for innovation, traditional for maintenance: Use agile for new products, traditional for legacy systems.
Hybrid approaches work well if you understand your trade-offs and goals.
Section 10: Building Agile Teams
Agile development requires teams that collaborate, decide, and continually improve beyond processes.
Team Composition
Agile teams work best when they include:
Cross-functional skills: Teams need all skills—development, design, testing, product management—to deliver working software. Avoid reliance on external specialists.
Right size: Teams of five to nine people work well; smaller teams might lack skills, and larger teams face communication issues.
Co-location when possible: Teams that sit together communicate better; for remote work, use tools that support collaboration.
Stable membership: Teams that work together build trust and improve effectiveness over time. Constant churn disrupts this.
Team Culture
Agile teams require a culture of collaboration and improvement.
Psychological safety: Team members must feel safe sharing ideas, asking questions, and admitting mistakes. Without safety, teams can’t improve.
Shared ownership: Everyone shares responsibility for the team’s success, choosing collaboration over competition.
Continuous learning: Teams that learn and adapt improve. Promote experimentation and learn from failures.
Focus on outcomes: Teams focus on delivering value, not just tasks, leading to better decisions.
Leadership in Agile Teams
Agile teams need different leadership than traditional teams:
Servant leadership: Leaders support the team by removing blockers, facilitating decisions, and coaching, not commanding and controlling.
Empowerment: Teams decide how to do their work, with leaders providing context and constraints but avoiding micromanagement.
Coaching: Leaders help teams improve by asking questions, giving feedback, and teaching, not just providing answers.
Protection: Leaders shield teams from external pressure that could compromise quality or cause skipped practices.
Developing Agile Teams
Teams develop agility over time, not overnight:
Start with basics: Implement simple practices like daily standups and short iterations. Don’t attempt to adopt everything at once.
Learn continuously: Teams should study agile principles, attend training, and learn from others. Knowledge enables better practice.
Practice discipline: Agile demands discipline to keep practices under pressure; teams must avoid shortcuts that weaken agility.
Reflect and improve: Regular retrospectives help teams identify what’s working and what isn’t, then adjust accordingly.
Seek feedback: Teams should gather feedback from users, stakeholders, and other teams to reveal blind spots.
Common Team Challenges
Agile teams face common challenges:
Resistance to change: Some team members prefer traditional approaches. Address concerns directly and demonstrate benefits through experience.
Skill gaps: Teams might lack necessary skills. Provide training, hire specialists, or adjust team composition.
External pressure: Organizations may pressure teams to skip practices or sacrifice quality. Leaders must protect teams and educate stakeholders.
Tool limitations: Poor tools hinder collaboration. Invest in tools that support agile practices, but remember that principles are key.
Distributed teams: Remote work raises coordination overhead, requiring clearer shared artifacts and more deliberate communication to prevent drift.
Address these challenges proactively. Great teams require intentional development and support, not by chance.
Section 11: Where Agile Meets Modern Delivery
Agile began as a software development talk, but feedback doesn’t end at “done in code review.” The quickest learning occurs from deployed software, where users, load, and failure modes reveal themselves.
DevOps and operations as part of the loop
High release costs slow the loop, so agile practices like automated delivery, infrastructure-as-code, and monitoring extend feedback into production. These aren’t separate but part of the same feedback extension.
Scaling and remote work raise coordination cost
As teams grow or expand geographically, coordination becomes a bottleneck. Organizations use frameworks like SAFe, LeSS, or Nexus to coordinate. The core issue remains: shared understanding erodes as more people join, requiring stronger shared artifacts and clearer decisions to maintain effective collaboration.
Section 12: Limitations
Agile development has limitations. Knowing them helps you use agile effectively and decide when to adapt or combine approaches.
Requires Discipline
Agile requires discipline to uphold practices under pressure; teams must avoid shortcuts that harm agility.
Common failures:
- Skipping retrospectives when busy.
- Extending iterations instead of reducing scope.
- Accepting technical debt to meet deadlines.
- Ignoring feedback when it’s inconvenient.
Mitigation:
- Leadership must support agile practices.
- Teams need coaching to maintain discipline.
- Measure outcomes, not just activities, to demonstrate value.
Needs Active Stakeholders
Agile needs stakeholders for quick feedback and decisions.
When this fails:
- Stakeholders are unavailable for demos or planning.
- Decision-making is slow or requires many approvals.
- Stakeholders misunderstand agile, expecting traditional deliverables.
Mitigation:
- Educate stakeholders on agile principles and benefits.
- Adapt practices to fit stakeholder availability.
- Use representatives or proxies when direct access isn’t possible.
Works Best with Small Teams
Agile works best with small, co-located teams; larger or distributed teams need more coordination.
Challenges:
- Communication becomes harder with more people.
- Coordination overhead increases.
- Maintaining shared understanding is harder.
Mitigation:
- Some organizations use scaling frameworks like SAFe or LeSS to coordinate many teams.
- Break large teams into smaller sub-teams.
- Invest in tools and practices that support distributed work.
Can Accumulate Technical Debt
Teams rushing features may accrue technical debt without maintenance time.
Risks:
- Code becomes harder to change.
- Velocity slows as debt accumulates.
- Quality suffers, causing more bugs and rework.
Mitigation:
- Allocate time for refactoring over each iteration.
- Measure technical health over feature completion.
- Balance feature work with technical improvements.
Not Always Faster
Agile delivers value faster through incremental shipping, but total time might be similar or longer.
Misunderstanding:
- Teams expect agile to speed everything up.
- When it doesn’t, they question the approach.
Reality:
- Agile provides earlier value via incremental releases.
- Total project time may be similar, but users benefit sooner.
- Early feedback may reveal needed changes, extending timelines.
Requires Cultural Change
Agile requires cultural change that some organizations resist.
Challenges:
- Traditional management styles conflict with agile principles.
- Performance reviews based on individual work don’t suit team-based approaches.
- Organizational structures that separate roles hinder cross-functional teams.
What tends to help:
- Pilot teams can reveal trade-offs without risking the entire organization.
- Leaders need a shared understanding of what and why changes are necessary.
- Performance management must reward team outcomes; otherwise, the system opposes agility.
- Cultural change takes time and is rarely linear.
Not a Silver Bullet
Agile addresses many issues but not all. Teams still face technical challenges, resource constraints, and tough problems.
Reality:
- Agile improves team work but doesn’t eliminate all issues.
- Teams must solve tough technical problems.
- Agile improves odds but doesn’t guarantee success.
Perspective:
- Agile is a tool, not a religion.
- Hybrid approaches make sense when constraints are real.
- Outcomes matter more than perfect compliance with the framework.
Understanding these limitations helps you use agile effectively. Don’t expect it to solve every problem, but do expect it to improve how you work when applied thoughtfully.
Glossary
Agile Manifesto: A 2001 statement of values and principles guiding agile software development by developers.
Backlog: A prioritized list of work items, features, or user stories for the team to complete.
Burndown Chart: A graph tracking remaining work over time to monitor progress in an iteration or sprint.
Continuous Integration (CI): The practice of integrating code changes often, usually several times daily, with automated testing to identify issues early.
Daily Standup: A brief daily meeting where team members share their progress, plans, and blockers.
Increment: Working software produced in an iteration or sprint that adds to previous increments.
Iteration: A time-boxed period, usually one to four weeks, where a team plans, builds, tests, and delivers working software.
Kanban: An agile framework visualizing work flow to identify bottlenecks and boost throughput, with less structure than Scrum.
Product Owner: In Scrum, the role is responsible for defining, prioritizing work, representing stakeholders, and ensuring the team builds the right things.
Refactoring: Improving code structure without changing behavior, making it easier to understand and modify.
Retrospective: A meeting at each iteration’s end where teams review successes, failures, and areas for improvement.
Scrum: The most widely used agile framework with roles, events, and artifacts for organizing work.
Scrum Master: In Scrum, the role is responsible for facilitating the process, removing blockers, and coaching the team.
Sprint: In Scrum, a time-boxed iteration, usually two weeks, during which the team completes work.
Sprint Planning: A meeting at the start of a sprint where the team selects work from the backlog and plans how to complete it.
Sprint Review: A meeting at the end of a sprint where the team demonstrates working software to stakeholders and gathers feedback.
Story Points: A unit of measure for estimating work complexity, used to plan iterations and track velocity.
Test-Driven Development (TDD): A practice where developers write tests before writing code, ensuring code is testable and tests drive design.
User Story: A brief description of a feature from the user’s perspective, typically written in the format: As a [type of user], I want [goal] so that [benefit].
Velocity: A measure of team work per iteration for planning future work.
Working Software: Software that’s tested, functional, and usable by end users, not just code that compiles.
Building Agile Teams and Systems
Agile software development is a set of principles, not a single practice or framework. It creates a feedback loop linking decisions to reality, enabling teams to learn quickly and deliver value continuously when the loop is fast and healthy.
Key Takeaways
- Iterations create learning opportunities. Short cycles with working software help detect issues early and adjust before costly mistakes.
- Feedback shapes outcomes. Continuous user and stakeholder input keeps software aligned with real needs.
- Collaboration reduces coordination failures. Shared understanding among developers, designers, testers, and stakeholders prevents costly rework caused by miscommunication.
- Change is normal. Requirements evolve. Agile teams adapt thoughtfully via prioritization, flexible architecture, and continuous planning.
- Technical practices enable agility. Test-driven development, continuous integration, and refactoring make change cheap. Without these, “agile” becomes a hollow label.
How These Concepts Connect
The four core practices work together as a system:
- Short iterations create opportunities for continuous feedback.
- Continuous feedback informs collaborative planning.
- Collaborative planning guides incremental delivery.
- Incremental delivery enables responding to change.
When parts break, feedback slows. Skipping retrospectives or building partial features limits feedback, and ignoring technical practices leads to costly debt.
Getting Started with Agile
If you’re new to agile, start with a narrow, repeatable workflow:
- Choose a small, cross-functional team (five to seven people) for a pilot project.
- Select a framework that fits your context (Scrum for structured teams, Kanban for continuous flow).
- Run short iterations (two weeks is common) that produce working software.
- Hold regular demos to gather feedback from stakeholders.
- Conduct retrospectives to identify improvements and adjust practices.
Once this feels routine, expand the same workflow to other teams and projects.
Next Steps
Immediate actions:
- Read the Agile Manifesto and discuss the four values with your team.
- Identify one project to pilot agile practices with a small team.
- Schedule your first iteration planning meeting and commit to a two-week cycle.
Learning path:
- If feedback is slow, read Fundamentals of CI/CD and Release Engineering.
- If quality collapses under speed, read Fundamentals of Software Testing and Fundamentals of Software Debugging.
- If production is a black box, read Fundamentals of Monitoring and Observability.
- If change is painful, read Fundamentals of Software Architecture and Fundamentals of Reliability Engineering.
Practice exercises:
- Break a current project into small, deliverable increments that each provide user value.
- Map your current development process to the Plan → Build → Feedback → Adapt cycle and identify bottlenecks.
- Hold a retrospective with your team using a simple format: What went well? What didn’t? What will we try differently?
Questions for reflection:
- Where in your current process does feedback arrive too late to be useful?
- Which agile principle would have the biggest impact on your team’s effectiveness?
- What organizational constraints prevent adopting agile practices, and how could you work within them?
The Agile Workflow: A Quick Reminder
Before we conclude, here’s the core workflow one more time:
PLAN → BUILD → FEEDBACK → ADAPTPlan work in small iterations. Build working software incrementally. Gather feedback from users and stakeholders continuously. Adapt your plans based on what you learn. Repeat.
This is the mechanism. Frameworks provide structure. Technical practices make it sustainable. Collaboration makes it effective.
Final Quick Check
Before you move on, see if you can answer these out loud:
- Why are short iterations more valuable than long release cycles?
- How do the four Agile Manifesto values work together?
- What’s the difference between Scrum, Kanban, and Extreme Programming (XP)?
- Why is continuous feedback vital to agile development?
- When should you reject a change request?
If any answer feels fuzzy, revisit the matching section and skim the examples again.
Self-Assessment - Can You Explain These in Your Own Words?
Before proceeding, try to explain these concepts in your own words.
- The PBFA cycle (Plan → Build → Feedback → Adapt) and why each step matters.
- Why agile teams work in cross-functional groups instead of specialized departments.
- How technical practices like continuous integration and refactoring enable responding to change.
If you can explain these clearly, you’ve internalized the fundamentals.
Future Trends and Evolving Standards
Agile software development is evolving. Knowing emerging trends helps you prepare for changes.
Trend 1: Remote-First Agile
Remote work has become standard, but Agile practices, designed for co-located teams, need adaptation for remote teams.
What this means: Teams need better communication tools, clearer shared artifacts, and intentional team-building methods. Practices once based on physical boards and hallway chats now require digital counterparts.
How to prepare: Invest in collaboration tools for real-time work, create clear documentation and decision records, and facilitate social connections through virtual team activities.
Trend 2: Continuous Delivery and DevOps Integration
The boundary between development and operations blurs as Agile teams take on deployment, monitoring, and operational tasks.
What this means: “Done” means deployed and monitored, not just code complete. Teams need skills in infrastructure, observability, and incident response.
How to prepare: Learn continuous delivery, automate testing and deployment, and build monitoring and alerts into your workflow.
Trend 3: AI-Assisted Development
AI tools are transforming coding, testing, and debugging, requiring Agile practices to adapt and utilize these capabilities.
What this means: Iteration speed can increase with AI help, but teams need new skills in prompt engineering, reviewing AI-generated code, and validating AI suggestions.
How to prepare: Experiment with AI coding assistants, develop judgment on when suggestions improve or degrade quality, and maintain testing practices to catch AI errors.
Trend 4: Data-Driven Process Improvement
Teams increasingly rely on metrics and data to enhance their agile processes, surpassing subjective retrospectives.
What this means: Cycle time, lead time, deployment frequency, and change failure rate are standard metrics. Teams analyze data to find bottlenecks and confirm improvements.
How to prepare: Instrument your development process to measure key metrics. Learn to interpret data without gaming metrics. Use data to inform, not replace, human judgment.
Trend 5: Scaling Frameworks Mature
Organizations refine how to coordinate agile across multiple teams, with approaches such as the Scaled Agile Framework (SAFe) and Large-Scale Scrum (LeSS) evolving based on real-world experience.
What this means: Large organizations have proven agile scaling patterns, but scaling adds coordination overhead, which small teams avoid.
How to prepare: Understand scaling challenges before adopting frameworks. Start small, expand gradually. Focus on principles over practices.
Limitations and When to Involve Specialists
Agile fundamentals provide a foundation, but some situations need specialist expertise or different approaches.
When Fundamentals Aren’t Enough
Some agile challenges go beyond the fundamentals.
Scaling to large organizations: Coordinating many teams needs specialized frameworks and change management, beyond basic agile principles.
Regulated industries: Healthcare, finance, and aerospace have compliance needs that must be carefully integrated with agile practices. Specialists in regulated agile can assist.
Legacy system transformation: Migrating from waterfall to agile with legacy systems needs transition strategies and architectural expertise.
When Not to DIY Agile
There are situations where fundamentals alone aren’t enough:
- Organizational transformation affecting hundreds of people requires change management expertise.
- Complex compliance integration needs specialists who understand both agile and regulatory requirements.
- Custom framework design for unique contexts benefits from experienced agile coaches.
When to Involve Agile Specialists
Consider involving specialists when:
- Your agile transformation involves multiple teams and needs organizational coordination.
- You face regulatory or compliance requirements conflicting with standard agile practices.
- Your team has tried agile for six months without seeing improvements in delivery or quality.
- You need to integrate agile with existing processes like ITIL (Information Technology Infrastructure Library), CMMI (Capability Maturity Model Integration), or other frameworks.
How to find specialists: Look for Scrum Alliance Certified Scrum Professionals (CSP), Scaled Agile Program Consultants (SPC), or experienced agile coaches with relevant industry experience. Ask for references and examples of similar transformations.
Working with Specialists
When working with specialists:
- Define clear goals for what you want to achieve, not just “become agile.”
- Start small with a pilot team before committing to organization-wide changes.
- Learn principles, not just practices, so you can adapt after the specialist leaves.
- Measure outcomes like delivery speed and quality, not process compliance.
References
Foundational Documents
- Manifesto for Agile Software Development: The original four values and twelve principles that define agile software development.
- The Scrum Guide: The canonical description of Scrum, maintained by Ken Schwaber and Jeff Sutherland.
Books and Resources
- [Kanban: Successful Evolutionary Change for Your Technology Business][kanban-book] by David J. Anderson: Kanban’s flow-first model and why evolutionary change works better than big-bang transformations.
- Lean Software Development: An Agile Toolkit by Mary and Tom Poppendieck: How lean manufacturing principles apply to software, with focus on eliminating waste and amplifying learning.
- Scrum and XP from the Trenches by Henrik Kniberg: A practical view of how Scrum and XP work in real teams, including what fails and why.
Scaling Frameworks
- Large-Scale Scrum (LeSS): One approach to coordinating multiple Scrum teams. Focus on descaling organizational complexity rather than scaling processes.
Note on Verification
Agile practices and frameworks continue to evolve. Verify current information with official guides and test approaches with your team to ensure they work in your context.
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