Writing and content frameworks organized by purpose. Each entry includes category, components, use case, source, and related frameworks. Category-level LLM prompts are provided for each section. Whether you're writing [technical documentation](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/), [project plans](/blog/2026/01/12/fundamentals-of-software-project-management/), or [operational procedures](/blog/2026/01/13/fundamentals-of-software-development-operations/), choosing the right framework makes your content more effective and easier to write. ## Thought Pieces Frameworks for exploratory writing that develop ideas through analysis and synthesis. **LLM Prompts:** [Create](https://jeffbailey.us/thought-pieces-article-create/) | [Review](https://jeffbailey.us/thought-pieces-article-review/) - Category-level prompts that work with any thought piece framework (Classical Rhetoric, SECTIONS Model, Inverted Pyramid Meets Exploration, Dialogic Essay Structure). ### Classical Rhetoric (Aristotle) **Category:** Thought piece, persuasive essay. **Components:** * Ethos: credibility and authority * Pathos: emotional appeal * Logos: logical reasoning **Use case:** Essays requiring persuasion and exploration of ideas. Use when content must balance credibility, emotion, and logical reasoning. **Source:** Classical rhetoric framework from Aristotle's *Rhetoric* (c. 350 BCE). **Related:** [Dialogic Essay Structure](#dialogic-essay-structure), [SECTIONS Model](#sections-model). ### SECTIONS Model **Category:** Thought piece, idea mapping. **Components:** * Situation: context and background * Emotions: emotional dimensions * Contradictions: conflicting viewpoints or tensions * Thoughts: analysis and reasoning * Implications: consequences and outcomes * Options: alternative approaches * Next: forward-looking actions * Summary: synthesis and conclusion **Use case:** Mapping complex ideas requiring exploration of multiple dimensions. Use for thought experiments and exploratory writing. **Source:** SECTIONS model for idea mapping and exploration (framework origin not definitively attributed). **Related:** [Inverted Pyramid Meets Exploration](#inverted-pyramid-meets-exploration), [Dialogic Essay Structure](#dialogic-essay-structure). ### Inverted Pyramid Meets Exploration **Category:** Thought piece, layered exploration. **Components:** * Core idea: central concept stated first * Layers: progressive expansion of related thinking * Implications: consequences and alternatives **Use case:** Articles that start with a clear central idea and expand outward. Use when readers need the core concept immediately, followed by deeper exploration. **Source:** Combines inverted pyramid structure (journalism) with exploratory writing techniques. **Related:** [SECTIONS Model](#sections-model), [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle). ### Dialogic Essay Structure **Category:** Thought piece, dialectical exploration. **Components:** * Competing viewpoints: two or more opposing perspectives * Weaving: alternating between viewpoints * Synthesis: resolution or open question **Use case:** Essays exploring complex topics with multiple valid perspectives. Use when showing nuance rather than arguing a single position. This framework is particularly useful when writing about [system design trade-offs](/blog/2026/01/19/fundamentals-of-centralized-software-systems/) where multiple valid approaches exist. **Source:** Dialectical method (Socratic tradition) adapted for essay structure. **Related:** [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle), [SECTIONS Model](#sections-model). ## Influence Pieces Frameworks for persuasive writing that aim to change behavior or attitudes. **LLM Prompts:** [Create](https://jeffbailey.us/influence-pieces-article-create/) | [Review](https://jeffbailey.us/influence-pieces-article-review/) - Category-level prompts that work with any influence piece framework (Problem-Agitate-Solve, AIDA, 5 Whys + Benefit Ladder, BJ Fogg's Behavior Model, Cialdini's Influence Framework). ### Problem-Agitate-Solve (PAS) **Category:** Influence piece, behavior change. **Components:** * Problem: identification of the issue * Agitate: explanation of why it matters and the consequences * Solve: proposed solution or action **Use case:** Content that needs to motivate action by establishing a problem, intensifying concern, and then providing a clear path forward. **Source:** Problem-Agitate-Solve (PAS) copywriting framework (attributed to Dan Kennedy and others in direct response marketing). **Related:** [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model). ### AIDA **Category:** Influence piece, copywriting. **Components:** * Attention: capture the reader's focus * Interest: maintain engagement * Desire: create want or need * Action: prompt specific behavior **Use case:** Marketing copy, calls to action, and content designed to drive specific behaviors. Classic copywriting framework adapted for behavior change. See our [AIDA Article Create prompt](/prompts/aida-article-create/) for applying this framework. **Source:** AIDA model, attributed to E. St. Elmo Lewis (1898) for advertising effectiveness. **Related:** [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas), [Influence Framework (Cialdini)](#influence-framework-cialdini). ### 5 Whys + Benefit Ladder **Category:** Influence piece, motivation mapping. **Components:** * 5 Whys: iterative questioning to find root motivation * Benefit Ladder: linking surface behavior to deeper values **Use case:** Content connecting actions to underlying motivations. Use when behavior change requires understanding deeper drivers. **Source:** Combines 5 Whys root cause analysis (attributed to Sakichi Toyoda, Toyota Production System) with benefit laddering techniques (marketing research methodology). **Related:** [BJ Fogg's Behavior Model](#bj-foggs-behavior-model), [Influence Framework (Cialdini)](#influence-framework-cialdini). ### BJ Fogg's Behavior Model **Category:** Influence piece, behavior design. **Components:** * Motivation: desire to perform the behavior * Ability: ease of performing the behavior * Prompt: trigger or cue to act **Use case:** Writing designed to increase motivation, reduce friction, and provide clear triggers. Use for any content aiming to change behavior. **Source:** See [The Behavior Model][The Behavior Model]. **Related:** [5 Whys + Benefit Ladder](#5-whys--benefit-ladder), [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas). ### Influence Framework (Cialdini) **Category:** Influence piece, persuasion principles. **Components:** * Reciprocity: giving to receive * Authority: credible sources and expertise * Social proof: others' actions and validation * Consistency: alignment with commitments * Scarcity: limited availability * Liking: similarity and rapport **Use case:** Structuring examples and calls to action using proven persuasion principles. Use when you need multiple angles of influence. **Source:** See [Influence: The Psychology of Persuasion][Influence: The Psychology of Persuasion]. **Related:** [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model). ## Fact-Based Reference Articles Frameworks for authoritative, lookup-oriented documentation and reference content. **LLM Prompts:** [Create](https://jeffbailey.us/fact-based-reference-article-create/) | [Review](https://jeffbailey.us/fact-based-reference-article-review/) - Category-level prompts that work with any reference framework (Diátaxis Reference Mode, Topic + Definition + Context + Examples + Caveats, TEA, FAQ Pattern, Cornell Note Style). ### Diátaxis (Reference Mode) **Category:** Reference documentation. **Components:** * Facts: authoritative statements * Data: specific information and values * Examples: concrete illustrations * Where/how to use: application context **Use case:** Standardized reference documentation where readers need fast lookup of facts, data, and usage patterns. This framework is particularly effective for [API documentation](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/) where developers need quick access to method signatures, parameters, and return values. **Source:** See [Diátaxis][Diátaxis]. **Related:** [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats). ### Topic + Definition + Context + Examples + Caveats **Category:** Reference documentation. **Components:** * Topic: subject identification * Definition: precise meaning * Context: placement within a larger system * Examples: concrete illustrations * Caveats: exceptions and limitations **Use case:** Reference articles defining terms, showing context, providing examples, and noting exceptions. Flexible structure for various reference needs. **Source:** Standard reference documentation pattern (common in technical writing). **Related:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [FAQ Pattern](#faq-pattern). ### TEA (Topic, Evidence, Analysis) **Category:** Reference documentation, analytical reference. **Components:** * Topic: subject identification * Evidence: cited facts and data * Analysis: interpretation of what the facts mean **Use case:** Reference content requiring both factual presentation and analytical interpretation. Use when readers need both data and meaning. **Source:** TEA (Topic, Evidence, Analysis) framework for analytical reference (framework origin not definitively attributed). **Related:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats). ### FAQ Pattern **Category:** Reference documentation, web reference. **Components:** * Question: specific query * Answer: direct response * Expanded explanation: detailed context * Links to deeper sources: related resources **Use case:** Web reference pages organized around common questions. Use for content that needs to answer specific queries quickly. **Source:** FAQ (Frequently Asked Questions) pattern for web reference (common web documentation pattern). **Related:** [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats), [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis). ### Cornell Note Style (adapted) **Category:** Reference documentation, learning reference. **Components:** * Header: topic identification * Notes: factual information * Cue/keywords: important terms and concepts * Summary: synthesis and takeaways **Use case:** Reference articles that double as learning aids. Use when content needs to serve both lookup and study purposes. **Source:** Adapted from Cornell Note-Taking System (developed by Walter Pauk at Cornell University, 1940s). **Related:** [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats). ## Lesson Planning Frameworks for instructional content aligned with instructional design principles, suitable for solo learners creating their own lesson plans. **LLM Prompts:** [Create](https://jeffbailey.us/lesson-planning-article-create/) | [Review](https://jeffbailey.us/lesson-planning-article-review/) - Category-level prompts that work with any lesson planning framework (Backward Design, Bloom's Taxonomy, 5E Instructional Model, Gagne's Nine Events). ### Backward Design (Wiggins & McTighe) **Category:** Instructional design, lesson planning. **Components:** * Desired outcomes: what learners should know or do * Assessment: how to measure achievement * Learning activities: experiences to reach outcomes **Use case:** Instructional content where clarity on outcomes drives design. Forces explicit definition of success before creating activities. Particularly useful when [planning project deliverables](/blog/2026/01/12/fundamentals-of-software-project-management/) where success criteria must be defined upfront. **Source:** See [Understanding by Design][Understanding by Design]. For more details, see [Wikipedia: Backward Design][Wikipedia: Backward Design]. **Related:** [Bloom's Taxonomy](#blooms-taxonomy), [5E Instructional Model](#5e-instructional-model). ### Bloom's Taxonomy **Category:** Instructional design, learning objectives. **Components:** * Remember: recall information * Understand: explain concepts * Apply: use in new situations * Analyze: break down and examine * Evaluate: judge and critique * Create: produce new work **Use case:** Shaping learning objectives and exercises that progress from simple to complex. Use to structure content from basic recall to advanced creation. **Source:** See [Bloom's Taxonomy][Bloom's Taxonomy]. **Related:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Gagne's Nine Events](#gagnes-nine-events). ### 5E Instructional Model **Category:** Instructional design, self-paced learning. **Components:** * Engage: capture interest * Explore: hands-on investigation * Explain: concept introduction * Elaborate: extend understanding * Evaluate: assess learning **Use case:** Self-paced instructional modules. Use for content that needs to guide learners through discovery and application. **Source:** 5E Instructional Model developed by the Biological Sciences Curriculum Study (BSCS) in the 1980s. **Related:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Gagne's Nine Events](#gagnes-nine-events). ### Gagne's Nine Events **Category:** Instructional design, lesson structure. **Components:** * Gain attention * State objective * Stimulate recall * Present material * Provide guidance * Elicit performance * Provide feedback * Assess performance * Enhance retention **Use case:** Structured lesson planning with explicit events from attention through retention. Use when you need a systematic approach to lesson design. **Source:** Gagne's Nine Events of Instruction from *The Conditions of Learning* (1965). **Related:** [5E Instructional Model](#5e-instructional-model), [Bloom's Taxonomy](#blooms-taxonomy). ## Framework Selection Guide Quick lookup by writing goal: **Thought exploration:** [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle), [Dialogic Essay Structure](#dialogic-essay-structure), [SECTIONS Model](#sections-model), [Inverted Pyramid Meets Exploration](#inverted-pyramid-meets-exploration). **Behavior change:** [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas), [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model), [Influence Framework (Cialdini)](#influence-framework-cialdini), [5 Whys + Benefit Ladder](#5-whys--benefit-ladder). **Reference documentation:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [FAQ Pattern](#faq-pattern), [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats), [Cornell Note Style (adapted)](#cornell-note-style-adapted). **Instructional content:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Bloom's Taxonomy](#blooms-taxonomy), [5E Instructional Model](#5e-instructional-model), [Gagne's Nine Events](#gagnes-nine-events). ## Cross-References **Related articles:** * [Fundamentals of Technical Writing](https://jeffbailey.us/fundamentals-of-technical-writing/) (for Diátaxis and reference documentation) * [Fundamentals of API Design and Contracts](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/) – when writing API documentation * [Fundamentals of Software Project Management](/blog/2026/01/12/fundamentals-of-software-project-management/) – for applying Backward Design to project planning ## References * [Diátaxis], documentation framework for structuring technical content. * [The Behavior Model], BJ Fogg's framework for understanding behavior change through motivation, ability, and prompts. * [Influence: The Psychology of Persuasion], Robert Cialdini's six principles of influence. * [Understanding by Design], Wiggins & McTighe's backward design framework for instructional planning. * [Bloom's Taxonomy], a classification system for educational learning objectives. [Diátaxis]: https://diataxis.fr/ [The Behavior Model]: https://www.behaviormodel.org/ [Influence: The Psychology of Persuasion]: https://www.influenceatwork.com/ [Understanding by Design]: https://www.amazon.com/Audible-Understanding-Design-2nd-Expanded/dp/B0DGRF7RXQ [Bloom's Taxonomy]: https://en.wikipedia.org/wiki/Bloom%27s_taxonomy [Wikipedia: Backward Design]: https://en.wikipedia.org/wiki/Backward_design