Writing and content frameworks organized by purpose. Each entry includes category, components, use case, source, and related frameworks. Category-level LLM prompts are provided for each section.
Whether you're writing [technical documentation](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/), [project plans](/blog/2026/01/12/fundamentals-of-software-project-management/), or [operational procedures](/blog/2026/01/13/fundamentals-of-software-development-operations/), choosing the right framework makes your content more effective and easier to write.
## Thought Pieces
Frameworks for exploratory writing that develop ideas through analysis and synthesis.
**LLM Prompts:** [Create]({{< ref "thought-pieces-article-create" >}}) | [Review]({{< ref "thought-pieces-article-review" >}}) - Category-level prompts that work with any thought piece framework (Classical Rhetoric, SECTIONS Model, Inverted Pyramid Meets Exploration, Dialogic Essay Structure).
### Classical Rhetoric (Aristotle)
**Category:** Thought piece, persuasive essay.
**Components:**
* Ethos: credibility and authority
* Pathos: emotional appeal
* Logos: logical reasoning
**Use case:** Essays requiring persuasion and exploration of ideas. Use when content must balance credibility, emotion, and logical reasoning.
**Source:** Classical rhetoric framework from Aristotle's *Rhetoric* (c. 350 BCE).
**Related:** [Dialogic Essay Structure](#dialogic-essay-structure), [SECTIONS Model](#sections-model).
### SECTIONS Model
**Category:** Thought piece, idea mapping.
**Components:**
* Situation: context and background
* Emotions: emotional dimensions
* Contradictions: conflicting viewpoints or tensions
* Thoughts: analysis and reasoning
* Implications: consequences and outcomes
* Options: alternative approaches
* Next: forward-looking actions
* Summary: synthesis and conclusion
**Use case:** Mapping complex ideas requiring exploration of multiple dimensions. Use for thought experiments and exploratory writing.
**Source:** SECTIONS model for idea mapping and exploration (framework origin not definitively attributed).
**Related:** [Inverted Pyramid Meets Exploration](#inverted-pyramid-meets-exploration), [Dialogic Essay Structure](#dialogic-essay-structure).
### Inverted Pyramid Meets Exploration
**Category:** Thought piece, layered exploration.
**Components:**
* Core idea: central concept stated first
* Layers: progressive expansion of related thinking
* Implications: consequences and alternatives
**Use case:** Articles that start with a clear central idea and expand outward. Use when readers need the core concept immediately, followed by deeper exploration.
**Source:** Combines inverted pyramid structure (journalism) with exploratory writing techniques.
**Related:** [SECTIONS Model](#sections-model), [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle).
### Dialogic Essay Structure
**Category:** Thought piece, dialectical exploration.
**Components:**
* Competing viewpoints: two or more opposing perspectives
* Weaving: alternating between viewpoints
* Synthesis: resolution or open question
**Use case:** Essays exploring complex topics with multiple valid perspectives. Use when showing nuance rather than arguing a single position. This framework is particularly useful when writing about [system design trade-offs](/blog/2026/01/19/fundamentals-of-centralized-software-systems/) where multiple valid approaches exist.
**Source:** Dialectical method (Socratic tradition) adapted for essay structure.
**Related:** [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle), [SECTIONS Model](#sections-model).
## Influence Pieces
Frameworks for persuasive writing that aim to change behavior or attitudes.
**LLM Prompts:** [Create]({{< ref "influence-pieces-article-create" >}}) | [Review]({{< ref "influence-pieces-article-review" >}}) - Category-level prompts that work with any influence piece framework (Problem-Agitate-Solve, AIDA, 5 Whys + Benefit Ladder, BJ Fogg's Behavior Model, Cialdini's Influence Framework).
### Problem-Agitate-Solve (PAS)
**Category:** Influence piece, behavior change.
**Components:**
* Problem: identification of the issue
* Agitate: explanation of why it matters and the consequences
* Solve: proposed solution or action
**Use case:** Content that needs to motivate action by establishing a problem, intensifying concern, and then providing a clear path forward.
**Source:** Problem-Agitate-Solve (PAS) copywriting framework (attributed to Dan Kennedy and others in direct response marketing).
**Related:** [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model).
### AIDA
**Category:** Influence piece, copywriting.
**Components:**
* Attention: capture the reader's focus
* Interest: maintain engagement
* Desire: create want or need
* Action: prompt specific behavior
**Use case:** Marketing copy, calls to action, and content designed to drive specific behaviors. Classic copywriting framework adapted for behavior change. See our [AIDA Article Create prompt](/prompts/aida-article-create/) for applying this framework.
**Source:** AIDA model, attributed to E. St. Elmo Lewis (1898) for advertising effectiveness.
**Related:** [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas), [Influence Framework (Cialdini)](#influence-framework-cialdini).
### 5 Whys + Benefit Ladder
**Category:** Influence piece, motivation mapping.
**Components:**
* 5 Whys: iterative questioning to find root motivation
* Benefit Ladder: linking surface behavior to deeper values
**Use case:** Content connecting actions to underlying motivations. Use when behavior change requires understanding deeper drivers.
**Source:** Combines 5 Whys root cause analysis (attributed to Sakichi Toyoda, Toyota Production System) with benefit laddering techniques (marketing research methodology).
**Related:** [BJ Fogg's Behavior Model](#bj-foggs-behavior-model), [Influence Framework (Cialdini)](#influence-framework-cialdini).
### BJ Fogg's Behavior Model
**Category:** Influence piece, behavior design.
**Components:**
* Motivation: desire to perform the behavior
* Ability: ease of performing the behavior
* Prompt: trigger or cue to act
**Use case:** Writing designed to increase motivation, reduce friction, and provide clear triggers. Use for any content aiming to change behavior.
**Source:** See [The Behavior Model][The Behavior Model].
**Related:** [5 Whys + Benefit Ladder](#5-whys--benefit-ladder), [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas).
### Influence Framework (Cialdini)
**Category:** Influence piece, persuasion principles.
**Components:**
* Reciprocity: giving to receive
* Authority: credible sources and expertise
* Social proof: others' actions and validation
* Consistency: alignment with commitments
* Scarcity: limited availability
* Liking: similarity and rapport
**Use case:** Structuring examples and calls to action using proven persuasion principles. Use when you need multiple angles of influence.
**Source:** See [Influence: The Psychology of Persuasion][Influence: The Psychology of Persuasion].
**Related:** [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model).
## Fact-Based Reference Articles
Frameworks for authoritative, lookup-oriented documentation and reference content.
**LLM Prompts:** [Create]({{< ref "fact-based-reference-article-create" >}}) | [Review]({{< ref "fact-based-reference-article-review" >}}) - Category-level prompts that work with any reference framework (Diátaxis Reference Mode, Topic + Definition + Context + Examples + Caveats, TEA, FAQ Pattern, Cornell Note Style).
### Diátaxis (Reference Mode)
**Category:** Reference documentation.
**Components:**
* Facts: authoritative statements
* Data: specific information and values
* Examples: concrete illustrations
* Where/how to use: application context
**Use case:** Standardized reference documentation where readers need fast lookup of facts, data, and usage patterns. This framework is particularly effective for [API documentation](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/) where developers need quick access to method signatures, parameters, and return values.
**Source:** See [Diátaxis][Diátaxis].
**Related:** [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats).
### Topic + Definition + Context + Examples + Caveats
**Category:** Reference documentation.
**Components:**
* Topic: subject identification
* Definition: precise meaning
* Context: placement within a larger system
* Examples: concrete illustrations
* Caveats: exceptions and limitations
**Use case:** Reference articles defining terms, showing context, providing examples, and noting exceptions. Flexible structure for various reference needs.
**Source:** Standard reference documentation pattern (common in technical writing).
**Related:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [FAQ Pattern](#faq-pattern).
### TEA (Topic, Evidence, Analysis)
**Category:** Reference documentation, analytical reference.
**Components:**
* Topic: subject identification
* Evidence: cited facts and data
* Analysis: interpretation of what the facts mean
**Use case:** Reference content requiring both factual presentation and analytical interpretation. Use when readers need both data and meaning.
**Source:** TEA (Topic, Evidence, Analysis) framework for analytical reference (framework origin not definitively attributed).
**Related:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats).
### FAQ Pattern
**Category:** Reference documentation, web reference.
**Components:**
* Question: specific query
* Answer: direct response
* Expanded explanation: detailed context
* Links to deeper sources: related resources
**Use case:** Web reference pages organized around common questions. Use for content that needs to answer specific queries quickly.
**Source:** FAQ (Frequently Asked Questions) pattern for web reference (common web documentation pattern).
**Related:** [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats), [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis).
### Cornell Note Style (adapted)
**Category:** Reference documentation, learning reference.
**Components:**
* Header: topic identification
* Notes: factual information
* Cue/keywords: important terms and concepts
* Summary: synthesis and takeaways
**Use case:** Reference articles that double as learning aids. Use when content needs to serve both lookup and study purposes.
**Source:** Adapted from Cornell Note-Taking System (developed by Walter Pauk at Cornell University, 1940s).
**Related:** [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats).
## Lesson Planning
Frameworks for instructional content aligned with instructional design principles, suitable for solo learners creating their own lesson plans.
**LLM Prompts:** [Create]({{< ref "lesson-planning-article-create" >}}) | [Review]({{< ref "lesson-planning-article-review" >}}) - Category-level prompts that work with any lesson planning framework (Backward Design, Bloom's Taxonomy, 5E Instructional Model, Gagne's Nine Events).
### Backward Design (Wiggins & McTighe)
**Category:** Instructional design, lesson planning.
**Components:**
* Desired outcomes: what learners should know or do
* Assessment: how to measure achievement
* Learning activities: experiences to reach outcomes
**Use case:** Instructional content where clarity on outcomes drives design. Forces explicit definition of success before creating activities. Particularly useful when [planning project deliverables](/blog/2026/01/12/fundamentals-of-software-project-management/) where success criteria must be defined upfront.
**Source:** See [Understanding by Design][Understanding by Design]. For more details, see [Wikipedia: Backward Design][Wikipedia: Backward Design].
**Related:** [Bloom's Taxonomy](#blooms-taxonomy), [5E Instructional Model](#5e-instructional-model).
### Bloom's Taxonomy
**Category:** Instructional design, learning objectives.
**Components:**
* Remember: recall information
* Understand: explain concepts
* Apply: use in new situations
* Analyze: break down and examine
* Evaluate: judge and critique
* Create: produce new work
**Use case:** Shaping learning objectives and exercises that progress from simple to complex. Use to structure content from basic recall to advanced creation.
**Source:** See [Bloom's Taxonomy][Bloom's Taxonomy].
**Related:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Gagne's Nine Events](#gagnes-nine-events).
### 5E Instructional Model
**Category:** Instructional design, self-paced learning.
**Components:**
* Engage: capture interest
* Explore: hands-on investigation
* Explain: concept introduction
* Elaborate: extend understanding
* Evaluate: assess learning
**Use case:** Self-paced instructional modules. Use for content that needs to guide learners through discovery and application.
**Source:** 5E Instructional Model developed by the Biological Sciences Curriculum Study (BSCS) in the 1980s.
**Related:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Gagne's Nine Events](#gagnes-nine-events).
### Gagne's Nine Events
**Category:** Instructional design, lesson structure.
**Components:**
* Gain attention
* State objective
* Stimulate recall
* Present material
* Provide guidance
* Elicit performance
* Provide feedback
* Assess performance
* Enhance retention
**Use case:** Structured lesson planning with explicit events from attention through retention. Use when you need a systematic approach to lesson design.
**Source:** Gagne's Nine Events of Instruction from *The Conditions of Learning* (1965).
**Related:** [5E Instructional Model](#5e-instructional-model), [Bloom's Taxonomy](#blooms-taxonomy).
## Framework Selection Guide
Quick lookup by writing goal:
**Thought exploration:** [Classical Rhetoric (Aristotle)](#classical-rhetoric-aristotle), [Dialogic Essay Structure](#dialogic-essay-structure), [SECTIONS Model](#sections-model), [Inverted Pyramid Meets Exploration](#inverted-pyramid-meets-exploration).
**Behavior change:** [Problem-Agitate-Solve (PAS)](#problem-agitate-solve-pas), [AIDA](#aida), [BJ Fogg's Behavior Model](#bj-foggs-behavior-model), [Influence Framework (Cialdini)](#influence-framework-cialdini), [5 Whys + Benefit Ladder](#5-whys--benefit-ladder).
**Reference documentation:** [Diátaxis (Reference Mode)](#diátaxis-reference-mode), [FAQ Pattern](#faq-pattern), [TEA (Topic, Evidence, Analysis)](#tea-topic-evidence-analysis), [Topic + Definition + Context + Examples + Caveats](#topic--definition--context--examples--caveats), [Cornell Note Style (adapted)](#cornell-note-style-adapted).
**Instructional content:** [Backward Design (Wiggins & McTighe)](#backward-design-wiggins--mctighe), [Bloom's Taxonomy](#blooms-taxonomy), [5E Instructional Model](#5e-instructional-model), [Gagne's Nine Events](#gagnes-nine-events).
## Cross-References
**Related articles:**
* [Fundamentals of Technical Writing]({{< ref "fundamentals-of-technical-writing" >}}) (for Diátaxis and reference documentation)
* [Fundamentals of API Design and Contracts](/blog/2026/01/16/fundamentals-of-api-design-and-contracts/) – when writing API documentation
* [Fundamentals of Software Project Management](/blog/2026/01/12/fundamentals-of-software-project-management/) – for applying Backward Design to project planning
## References
* [Diátaxis], documentation framework for structuring technical content.
* [The Behavior Model], BJ Fogg's framework for understanding behavior change through motivation, ability, and prompts.
* [Influence: The Psychology of Persuasion], Robert Cialdini's six principles of influence.
* [Understanding by Design], Wiggins & McTighe's backward design framework for instructional planning.
* [Bloom's Taxonomy], a classification system for educational learning objectives.
[Diátaxis]: https://diataxis.fr/
[The Behavior Model]: https://www.behaviormodel.org/
[Influence: The Psychology of Persuasion]: https://www.influenceatwork.com/
[Understanding by Design]: https://www.amazon.com/Audible-Understanding-Design-2nd-Expanded/dp/B0DGRF7RXQ
[Bloom's Taxonomy]: https://en.wikipedia.org/wiki/Bloom%27s_taxonomy
[Wikipedia: Backward Design]: https://en.wikipedia.org/wiki/Backward_design